![]() Up till now, we’d only been able to make small, iterative steps forward in that effort since the Early Alpha test began last July. ![]() While we enjoy getting feedback from, and engaging with, our Alpha Testers during the alpha test weekends, the two-week delivery cadence was brutal at times, preventing us from spending focused time on the much-needed migration and refactor of the Soulborn Engine from our previous Node.js framework, to the new. This period of quiet focus has been good for the studio, as we've been able to make huge strides forward in the CoE/KoE engineering space, particularly in our platform development. Since February, we've been quietly working on the engineering, design, and art required for our M3 and M4 milestones and the launch of our Mid-Alpha Testing releases. This marked the end of the first of three Alpha testing phases for KoE and a significant step forward in CoE’s development. Quarbegan with a heavy focus on completing our M2 (Milestone 2) feature set and the completion of our Early Alpha Test, which was concluded the weekend of February 5th and 6th. With that out of the way, let’s move on to talking about the Mid Alpha Test cycle, what’s been done in Q1, and what’s coming up in Q2 and beyond. And finally, for some other KoE blog posts that are relevant to today’s update check out: A Closer Look at Gathering & Resources, Taking Stock: KoE Milestone 1 Retrospective, and the State of Elyria '21-'22 from January. For our production roadmap and our development strategy behind KoE, check out The Road Ahead. ![]() As its development still serves as a testing platform for the CoE mechanics and server development, it’s being provided for free to all CoE backers.įor more information on KoE and how we use pre-Alpha experiences, check out our Pre-Alpha Experiences design journal from 2017. Since then, KoE has been promoted to a full-fledged, stand-alone, PC game. If the separate callout of CoE and KoE feels surprising or unfamiliar to you, just know that we’re currently working on the land, settlement, and domain management mechanics of CoE, via one of the pre-Alpha experiences previously codenamed Kingdoms of Elyria. But, before we jump into the updates, let’s get the formalities out of the way. The Court finds that you are literally to incompetent to violate the law.Welcome to the first Quarterly Update of 2022! We’ve got lots to talk about in this update, as there’s been great progress made on both Chronicles of Elyria and Kingdoms of Elyria. Jeromy Walsh didn't violate the CPA because nobody should have believed him in the first place. ![]() I'll quote the direct text- _ ".in order for such conduct to support a CPA claim, it must, at a minimum, have the 'capacity to deceive a substantial portion of the public'"_. For background the plaintiff argued that SbS opening the demo version of CoE and announcing a sale days before shuttering the studio, SbS demonstrated deceptive and misleading business practices. The follow-up to the accusation of SbS's violation of the Consumer Protection Act is even more bleak (and therefore hilarious, in my opinion). Furthermore, because SbS had a clause that disallowed refunds, they're perfectly allowed to not give refunds. The transcript itself, however, isn't exactly so rosy- the allegation of breaking contract in regards to refund policy was found null because SbS used the vague terminology of "3rd party service", not Xsolla in particular ergo, Xsolla's terms don't apply to SbS. In his most recent State of Elyria post, Caspian (who is now speaking in third person on discord, apparently), jovially celebrates the dismissal of the lawsuit against his company.
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